@startuml
sprite $cloud_down [48x48/16] {
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!define WEATHER_CLOUD_DOWN(_alias) ENTITY(rectangle,black,cloud_down,_alias,WEATHER CLOUD_DOWN)
!define WEATHER_CLOUD_DOWN(_alias, _label) ENTITY(rectangle,black,cloud_down,_label, _alias,WEATHER CLOUD_DOWN)
!define WEATHER_CLOUD_DOWN(_alias, _label, _shape) ENTITY(_shape,black,cloud_down,_label, _alias,WEATHER CLOUD_DOWN)
!define WEATHER_CLOUD_DOWN(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_down,_label, _alias,WEATHER CLOUD_DOWN)
skinparam folderBackgroundColor<<WEATHER CLOUD_DOWN>> White
@enduml